I would like to thank everyone who has made this information available. The information in this list was compiled using my own collection of games, the aforementioned Web sites, character sheets I have printed or downloaded from various Web sites (usually available for free from the publisher's Web site or ), game reviews, and friends' games. Kim's excellent game resource Web sites, the Encyclopedia of RPGs, and the List of RPG Companies, both of which were helpful in the compilation of this list. Those interested in learning more about the games and publishers in this list are directed to John H. Whether this has an effect on the manner in which a game is perceived or played is left to the reader to decide. The purpose of this list is to catalogue the ways different games and game systems use attributes to define characters at a fundamental level. The attributes specified in a role-playing game are often indicative of the personality and style of the game, and some games choose a term other than "attributes" to describe the concept, such as "abilities," "characteristics," "statistics," "stats," etc. Unlike skills or special abilities, these attributes are inherent in all characters to varying degrees and tend to be static or difficult to improve. Most role-playing games use a predetermined set of traits for the purpose of comparing and contrasting the basic capabilities of characters.
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